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Headlines
The 26 biggest interior design trends for 2026 | Architectural Digest, 15 jan 2026
Design as Language | Interior Furniture Design Magazine, 15 jan 2026
Meet architecture's change makers, bringing hope and optimism in 2026 | Wallpaper, 15 jan 2026
Launch of Designing: A new journal for design research | TU Delft, 14 jan 2025
Web Design Principles in 2026: What You Need To Know | Techloy, 14 jan 2025
Francesco Roggero on What Original Design Means Today | Realty Plus Magazine, 13 jan 2026
How hands-on textile work inspires creativity and growth | The Conversation, 13 jan 2026
Beyond the Specs - How Systems Thinking is Reshaping EV Design | Magna International, 12 jan 2026
Designing Feel Good Hospitality Destinations | Hospitality Net, 12 jan 2026
This week we revealed the design, architecture and interior trends for 2026 | Dezeen, 10 jan 2026
Have you Heard of Soft Modernism? Discover this Soulful Garden Trend | Homes and Garden, 09 jan 2026
How to Overcome Cobot Design Challenges | Robotics Tomorrow, 09 jan 2026
March 2014
Mohammad Anas Wahaj | 12 mar 2014
Wearable devices have the potential to become a part of human lifestyle, but for their sustained use they should be able to induce long-term healthy behavioral changes in users. According to Michael A. M. Davies of MIT, companies developing wearables have to understand the importance of three factors of behavioral science - habit formation, social motivation and goal reinforcements - to overcome the challenge of sustained engagement and provide long-term health benefits. Research by Endeavor Partners found that 1/10th of the US comsumers above the age 18 owns a modern activity tracker but half of them no longer use it. A large percentage of wearable devices have fatal user experience flaws and fail to fulfil one or more of the nine baseline criteria of product design (selectability, design, out-of-box experience, fit/comfort, quality, user experience, integration ability, lifestyle compatibility and overall utility). For successful and effective wearable devices and related services, companies have to incorporate the insights provided by the science of behavior change. Read on...
VentureBeat:
How to make wearables stick: Use them to change human behavior
Author:
Michael A. M. Davies
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