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August 2020

Mohammad Anas Wahaj | 29 aug 2020

COVID-19 pandemic has affected art and culture sector, and significantly impacted talent associated with it. Audrey Azoulay, Director General of UNESCO in her message on World Art Day (15 April 2020), celebrated on the birthday of Leonardo da Vinci, said, 'Bringing people together, inspiring, soothing and sharing: these are the powers of art, the importance of which has been made emphatically obvious during the COVID-19 pandemic.' The art community is adapting to the new challenges and finding innovative solutions to keep the spirit alive. The program, 'Arts and Culture Education Change-Up', a collaboration between South Korea's Ministry of Culture, Sports and Tourism, the Korea Culture and Arts Education Service and the Seokyeong University Arts Education Center, has come up with something positive during the pandemic. The program teaches and supports creative people who are interested in social entrepreneurial projects in the field of arts and culture education. Han Jeong-seop, professor and dean of the Seokyeong University Arts Education Center, says, 'If it were not for COVID-19, we might not have brought those international guest speakers or have participants from Jeju Island due to geographical factors...We wanted to showcase how overseas cultural social enterprises play a role in resolving social problems between the public and private sector.' The participants in the online interaction included representatives from STEPS (Canada-based charitable public art organization that develops one-of-a-kind public art plans, installations and engagement strategies that foster vibrant communities), and Starcatchers (Scotland-based art organization specializing in creating performances and exploring creative activities for babies, toddlers and young children up to the age of five and the adults who care for them). Anjuli Solanki, program director of the STEPS Initiative, says, 'Applying our multidisciplinary expertise, we strive to develop a strong contextual understanding of the neighborhoods and sites we are working in for all our projects. Our goal is to create iconic public works that attract widespread attention by transforming underutilized public spaces.' Bebhinn Jennings, program manager at STEPS, says, 'The pandemic has highlighted our need to connect, to be inspired and to contribute to our communities. As such, art and public art in particular are increasingly important as they offer numerous entry points for engagement. Public art can both beautify a space, and ignite dialogues around important issues such has climate change, public health and systemic inequalities - all conversations that have been active throughout the pandemic.' Rhona Matheson, chief executive of Starcatchers, says, 'We know we are not going to be able to tour any of our productions until at least spring 2021 so our focus is on providing a range of activities that parents or childcare settings can share with very young children. Retaining a connection with audiences has been very important and making the offers through our online activities has been essential. Similarly, being able to retain connection with the families who participate in our community engagement programs has been very important - this has been a means to offer support to young families who experience social and rural isolation and have been negatively impacted by COVID-19.' Lee In-kyung, an art instructor at an alternative school on Jeju Island, says, 'If it were not operated online, it would be very difficult and time-consuming for me to participate in a training program held in Seoul. Now I can communicate with other social entrepreneurs while on Jeju...We made environmental picture books and tried junk art, campaigning for environment. I realized that students could learn better through empirical art education.' She developed such experiences into an idea for a social enterprise, aiming to support teenagers to cultivate creativity, problem-solving skills and empathic abilities. Kim Soo-jung, CEO of Open Your Arts and in the second year of Change-Up program, says, 'I wanted to provide sustainable art education for socially disadvantaged children, but it was impossible to solve the problem as a volunteer. So I came up with this art educational kit developed in collaboration with artists...Their (Starcatchers and STEPS) business model is not based nor suitable for online, but it was interesting to see the possibility of online platforms, transcending physical or regional limitations.' Read on...

The Korea Times: Social enterprise bridges art, community amid pandemic
Author: Kwon Mee-yoo


Mohammad Anas Wahaj | 28 aug 2020

Artificial Intelligence (AI) has been around in its various forms for many years. But now it is reaching a level of disruption in many industries and has potential to influence many more. There are major investments in AI with tech giants leading the pack. Businesses are seeing value in AI to make process improvements, enhance efficiencies etc to improve bottom line and at the same time there are concerns related to job losses. Even creative industries like graphic design, that require exceptional human skills to thrive are being significantly influenced by AI. Graphic design softwares are now AI-powered and can mimic human designers by understanding client requirements effectively. These may not not be emotion-powered like humans, but can provide outputs that are fast, affordable and customizable. Moreover, these softwares have their own limitations at this time and the role of designers is not becoming obsolete. In fact, on one side these tools are designed and developed by incorporating inputs from designers and on the other they are complementing and enhancing the capabilities of designers and assisting them to achieve even better outcomes. Following are some limitations of AI in graphic design - Understanding nuances that come naturally to humans; Originality of humans that is derived from being highly imaginative; Human touch that is needed as part of a personalized interactive experience. Read on...

ClickZ: The rise of AI in graphics design
Author: Carl Dean



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