mawdesigns
Topic: architecture | authors | design education | design entrepreneurship | engineering & technology | fashion & textile | furniture & interior | general | graphic | human resources | industrial & product | landscape | people | reviews | university research | web
Date: 2013 | jan'14 | feb'14 | mar'14 | apr'14 | may'14 | jun'14 | jul'14 | aug'14 | sep'14 | oct'14 | nov'14 | dec'14 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | jan'21 | feb'21 | mar'21 | apr'21 | may'21 | jun'21 | jul'21 | aug'21 | sep'21 | oct'21 | nov'21 | dec'21 | jan'22 | feb'22 | mar'22 | apr'22 | may'22 | jun'22 | jul'22 | aug'22 | sep'22 | oct'22 | nov'22 | dec'22 | jan'23 | feb'23 | mar'23 | apr'23 | may'23 | jun'23 | jul'23 | aug'23 | sep'23 | oct'23 | nov'23 | dec'23 | jan'24 | feb'24 | mar'24
Headlines
10 plant whisperers in India who make design green | Architectural Digest, 12 nov 2024
Embracing flexibility: Transitioning to a more adaptable design system | VentureBeat, 12 nov 2024
3 Questions: Inverting the problem of design MIT News, 12 nov 2024
Building Resilient Architecture for Extreme Cold: BIOSIS’s Climate-Driven Design | ArchDaily, 12 nov 2024
Finding the Sweet Spot Between Fashion, Design and Food | WWD, 12 nov 2024
Design studios reveals what got them energised and excited about 2025 | Creative Boom, 11 nov 2024
AR Tools for Real Estate and Architecture | Analytics Insight, 11 nov 2024
BEST DESIGN APPS FOR THE CREATIVE INDUSTRY | Yanko Design, 10 nov 2024
Why the future of product design is all about how it feels | Fast Company, 07 nov 2024
Raymond Loewy: American industrial designer | Britannica, 01 nov 2024
March 2014
Mohammad Anas Wahaj | 12 mar 2014
Wearable devices have the potential to become a part of human lifestyle, but for their sustained use they should be able to induce long-term healthy behavioral changes in users. According to Michael A. M. Davies of MIT, companies developing wearables have to understand the importance of three factors of behavioral science - habit formation, social motivation and goal reinforcements - to overcome the challenge of sustained engagement and provide long-term health benefits. Research by Endeavor Partners found that 1/10th of the US comsumers above the age 18 owns a modern activity tracker but half of them no longer use it. A large percentage of wearable devices have fatal user experience flaws and fail to fulfil one or more of the nine baseline criteria of product design (selectability, design, out-of-box experience, fit/comfort, quality, user experience, integration ability, lifestyle compatibility and overall utility). For successful and effective wearable devices and related services, companies have to incorporate the insights provided by the science of behavior change. Read on...
VentureBeat:
How to make wearables stick: Use them to change human behavior
Author:
Michael A. M. Davies
©2024, ilmeps
disclaimer & privacy