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Design Education

Mohammad Anas Wahaj | 11 may 2016

Online education is continuously evolving and over the years have gone through many iterations. In recent years, MOOCs (Massive Open Online Courses) have been trying to change and tranform online education with active involvement of traditional education providers and their expanded reach to global learners. Although, inspite of their popularity with millions of users, providers are still struggling for success as the learner drop-out rates are high. Instructional designers, faculty members and education providers are experimenting with improvements in learning design environments to provide better value to learners. Prof. Curt Bonk of Indiana University is the author of the book, 'The World is Open', and conducts research in the field of self-directed open learning environments and online motivation. According to him, 'The MOOC is just one idea of many that are causing us to reflect on changes in higher education today. There are a lot of derivatives of MOOCs, and there will continue to be more. Community-building, sharing and peer support are three key aspects of success in building new types of course experiences.' In a video chat hosted by consultant and futurist Bryan Alexander, Prof. Bonk shares his own online learning experiences, his research and explores trends in the design of open courses. He says that in future, the majority of learning is going to be informal and self-directed. But government is still emphasizing on traditional education and less attention is paid to adult learning and informal learning. To better design learning environments it is important to understand self-directed learners and their experiences. According to him, 'Professional development could be what changes the discussion around open education and MOOCs. This could be for doctors, dentists, lawyers and physical therapists. They could take modules in the summer at their own leisure as part of a cohort that does community-building. That is the game changer.' He emphasises on a feedback process, collaborative approach, continous design improvements and redesign, if the need be, for better online course development. Commenting on faculty and their use of technology, he says, 'Instead of focusing on the technologies themselves, focus on what the faculty members want to do to foster feedback, goal setting, relevance or autonomy.' On using videos in learning, he says, 'We are moving from an age of Wikipedia to Videopedia.' Read on...

Campus Technology: The Keys to Designing Successful Open Course Experiences
Author: David Raths


Mohammad Anas Wahaj | 22 dec 2015

Design education promises to inculcate and enhance creativity within students and equip them with skills to build and develop products, services, spaces and environments in diverse industries. Given below is the select list of America's top design academics and educators from the disciplines of architecture, industrial design, interior design and landscape architecture, that was created with inputs from design professionals, academic department heads and students - Amale Andraos (Architecture, Planning & Preservation at Columbia University); Alan DeFrees (Architecture at University of Notre Dame); Dawn Finley (Architecture at Rice University); Steve French (Architecture at Georgia Tech); Geraldine Forbes Isais (Architecture & Planning at University of New Mexico); Charles Graham (Architecture at University of Oklahoma); Aki Ishida (Architecture & Design at Virginia Tech); Kent Kleinman (Architecture & Interior Design at Cornell University); Sharon Kuska (Architecture & Civil Engineering at University of Nebraska); Alison Kwok (Architecture at University of Oregon); Mohsen Mostafavi (Architecture & Design at Harvard University); Daniel Nadenicek (Planning & Landscape at University of Georgia); Guy Nordenson (Architecture & Structural Engineering at Princeton University); Juhani Pallasmaa (Architect & Lecturer from Helsinki. Visiting Professor at Washington University in St. Louis & University of Illinois at Urbana-Champaign); James Rose (Architecture & Design at University of Tennessee); Hashim Sarkis (Architecture & Planning at Massachusetts Institute of Technology); Jeff Shannon (Architecture at University of Arkansas); Robert Shibley (Architecture & Planning at SUNY Buffalo); Christine Theodoropoulos (Architecture & Environment Design at Cal Poly San Luis Obispo); James Timberlake (Architecture at University of Pennsylvania); Ada Tremonte (Architecture & Interior Design at Drexel University); Rod Underwood (Architecture &' Planning at Ball State University); Adam Wells (Architecture at University of Houston); Jim West (Architecture, Art, & Design at Mississippi State University); Keith Wiley (Architecture & Environmental Design at Cal Poly San Luis Obispo). Read on...

DesignIntelligence: 25 Most Admired Educators for 2016
Author: NA


Mohammad Anas Wahaj | 18 dec 2015

Although government of UK states that the creative industries in the country now equal £76.9 billion per year, and the design sector seeing the biggest growth. But there is another debate brewing in UK regarding the condition of design and creative education. According to John Sorrell, founder of London Design Festival and Creative Industries Federation, 'Schools in UK saw a 50% decrease in students taking design and technology GSEC (General Certificate of Secondary Education) subjects in the 10 years leading upto 2013, and 25% drop in other craft-related GCSEs between 2007 and 2013.' He says that the government is reducing investments in creative education that would eventually lead to inadequate development of the next generation of creative talent. He explains, 'It is the government's calling card everywhere in the world...it's this amazing work we're part of which makes Britain so loved by the rest of the world - our creativity.' He further adds, 'If we can get our act together and work together we can take advantage of the opportunities in international development that certainly China is going to be doing in the next 20 years.' Similar sentiments were recently voiced by this year's London Design Medal winners, Edward Barber and Jay Osgerby, who said 'UK government doesn't value the role of creativity.' Another angle to this debate was provided by inventor James Dyson, who criticized the UK government's steps regarding the foreign students to return home after completing their education. This immigration plan will threaten UK's status as a global design and architecture center. Read on...

dezeen: Design education in the UK is being "marginalised" says John Sorrell
Author: Dan Howarth


Mohammad Anas Wahaj | 05 dec 2015

US-based Association of Collegiate Schools of Architecture (ACSA) while describing the goals of architectural education explains, 'As a professional discipline, architecture spans both the arts and the sciences. Students must have an understanding of the arts and humanities, as well as a basic technical understanding of structures and construction. Skills in communication, both visual and verbal, are essential. While knowledge and skills must be developed, design is ultimately a process of critical thinking, analysis, and creative activity.' Prof. Akhtar Chauhan, Director of Rizvi College of Architecture (Mumbai, India) and founder president of International Association for Humane Habitat (IAHH), provides architectural students his views, discusses various aspects of architectural education and suggests what the education system should look for to create professionals who can work cohesively and sustainably for the future. ON CURRICULUM AND CLASSROOM LEARNING: 'Each student is encouraged to find his or her own expression through creative exploration...several electives are included which provides colleges with opportunities to experiment, explore and evolve their distinctive philosophy. Here at Rizvi, we are concerned with issues of sustainable architecture, affordable housing, appropriate and innovative technology and humane habitat.' ON ACADEMICS AND STUDENTS: 'You are likely to find the dreamers and the rebels. The dreamers create new kinds of environments. The rebels are the ones who want to change the world and look at every aspect of academics accordingly...since students in architecture are generally stressed with creativity, they are more involved in the process of self discovery over marks.' ON SOFT SKILLS: 'These are integrated within the curriculum...It is imperative for students of architecture to learn to express themselves through different mediums, including model making, photography, design, films, and so on.' ON CHALLENGES FACED BY STUDENTS: 'For those getting into first year, the environment change is huge...They need to unlearn those old methods at every step and adopt a new approach which is much more creative and open-ended...Due to emphasis on creativity, almost every student struggles initially to find his or her own expression. And students soon realise that this becomes a lifelong struggle.' ON BALANCE BETWEEN INDIVIDUAL CREATIVITY AND CLIENT'S NEEDS: 'Creating something for a client is a two-way process and every student should try and develop solutions for spaces...Students should think about the environment, sustainability, and aesthetic expression so that their architecture contributes a pride-level in society.' ON FINDING INSPIRATION: 'Nature itself is a great source of inspiration. Students can also look upon the great role models, architects like Charles Correa, Achyut Kanvinde, Christopher Benninger and Laurie Baker...At institutional level, they can approach architecture societies, associations and networks for advice, consultation and guidance.' Read on...

The Free Press Journal: "To create and innovate, you can't rely on copy and paste!" - Prof. Akhtar Chauhan
Author: Shraddha Kamdar


Mohammad Anas Wahaj | 19 may 2015

Today's architects require knowledge and expertise of architecture-focused technology tools and softwares to stay ahead of the curve. Moreover they have to continue to upgrade and update their skills through variety of courses and tutorials available through traditional educational institutions, corporate training programs, paid online courses and free tutorials on internet. ArchDaily has compiled a categorised list of online tutorial websites that offer learning of architectural softwares - (1) General Purpose Tutorial Sites: Lynda.com (Online courses and video tutorials site); Visualizing Architecture (Alex Hogrefe has created a comprehensive list of tutorials for creating compelling images. Most techniques can be achieved using SketchUp and Photoshop); Ronen Bekerman's Blog (Provides case studies. Showcases their own work, explaining how they created a single render from the modeling stage to post-production). (2) Pre-Production (Modeling, Drawing and BIM): Autodesk's Youtube Channel; Bond-Bryan BIM Blog by Rob Jackson; Nick Senske on Youtube; Jose Sanchez's tutorials at Plethora Project on Unity3D game engine, Autodesk's Maya software, C#, Python and Javascript and also Rhino and Grasshopper; NYCCTfab on Vimeo (Tutorials by New York City College of Technology's Department of Architectural Technology Fabrication Lab, on Revit, Rhino and Grasshopper). (3) Production (Rendering and other forms of image creation): Simply Rhino Webinars; V-Ray Website. (4) Post-Production (Adobe Photoshop and other image manipulation software): Vyonix Tutorials; ARQUI9 Visualisation on Youtube. Read on...

ArchDaily: Architecture Software Tutorials - Which Are The Best Out There?
Author: Rory Stott


Mohammad Anas Wahaj | 03 mar 2015

In addition to just aesthetics, architects are now applying neuroscience, by studying how brain reacts to various environments through brain scanners, to design schools, hospitals, community spaces etc. Eve Edelstein, president of consulting firm Innovative Design Science, says 'Understanding the power and significance of design is not a luxury. It has a direct impact on wellness issues and a direct influence on activity within that space.' According to Betsey Olenick Dougherty of Dougherty + Dougherty Architects, 'Visual access to sky, trees and landscape stimulates brain function. Providing vistas throughout the facility and particularly in classrooms has been a major strategy in the design of this building (Corona del Mar High School, Newport Beach, California).' Justin Hollander, co-author of the book 'Cognitive Architecture' and urban planning professor at Tufts University, says 'Patterns matter. And edges matter. The research argues that not only do we need order but our brain likes hearing stories...When you go to Times Square, you're told a story. You go to Disneyland, it's a story.' He further adds, 'Humans have a clear bias for curves over straight or sharp lines. Studies have shown that curves elicit feelings of happiness and elation, while jagged and sharp forms tend to connect to feelings of pain and sadness.' Hospitals and care centers are now being designed based on how brains of Alzheimer's patients reacts or how lighting affects patient's sleep cycle. Neuroscience shows light triggers brain reactions far beyond vision. 'It has an impact on heart rate.' says Edelstein. Michael Arbib of University of Southern California Brain Project and the vice president of the Academy of Architecture and Neuroscience, says 'Smart architecture can learn from brain science. To use artificial intelligence to build buildings that can better interact with people...is going to be very applicable to a home.' Read on...

Al Jazeera: Smart buildings- Architects using brain science for design guidance
Author: Haya El Nasser


Mohammad Anas Wahaj | 06 sep 2014

From Henry Ford, to whom manufacturing efficiency was paramount, to Steve Jobs, who valued the working of a product over its looks, design has always been an important component of the products delivered to consumers. During craftsmen era, individuals both designed & created the products. Industrial revolution focused on multiple specialized processes to finish products in large quantity with little room for errors. Autodesk pioneered computer-aided design (CAD) software, to enhance collaboration among highly skilled teams of designers, engineers etc. But today design is becoming critical for product performance and everybody needs to have a basic understanding of design. Autodesk is now promoting design literacy and participating in its democratization process. The gap between design, production and distribution is narrowing with technologies of sharing & collaboration, 3D printing etc and in future it will totally disappear. In the design economy the firms will have to perform in real time and the design will become the product itself. Autodesk predicts the demand for STEM (Science, Technology, Engineering, Maths) professionals will rise to 8.65 million in 2018. It created 'Design the Future' program to fulfill this demand and provides free software to students and curricula & training to educators. Diego Tamburini of Autodesk says, 'design no longer just applies to physical systems, but has permeated to other non-physical areas such as software, services, and the overall "emotional experience" of using a product that also require designers.' Read on...

Forbes: Why Autodesk Is Investing In The Democratization Of Design
Author: Greg Satell


Mohammad Anas Wahaj | 27 nov 2013

Article explores the design philosophy of Randy Pausch and the importance of collaboration in design. It mentions the three most important lessons from his design concepts - (1) Test early, test often (Get people to try your work early on, and simply observe and watch what they do without interference. It can uncover product flaws and assumptions quickly); (2) Stop being nice, start being helpful (Give and receive straight and honest feedback. It is an important ingredient of a helpful approach to mentoring and leadership); (3) Designers are shepherds (Design is centered around collaborative problem solving. Randy Pausch's tips in this regard - Check your ego at the door, Let everyone talk and Praise each other). Being a great designer means championing a design vision and process, aiding collaboration and shepherding the design decisions forward. Read on...

Gigaom: Beyond 'The Last Lecture' - Design lessons I learned from Randy Pausch
Author: Ross Popoff-Walker


Mohammad Anas Wahaj | 28 oct 2013

'Design Fiction (DF)' is a design concept that envisions an imaginary future and builds objects around it. DF is part of the design process and designers often use fiction as a starting point to create their work. Author, Matthew Ward, who teaches design at Goldsmiths (University of London) suggests the use of DF in the design education and advocates that it should be a critical part of the curriculum. He proposes a preamble of a manifesto towards a design education that embraces and interrogates the role and importance of fiction in design - (1) All design is ideological (2) Fiction as a testing ground for reality (3) Re-inscribing behavior and responsibility (4) The decisions you make have consequences: prototype them in the stories you tell (5) Normalize to persuade (6) Make space for experimentation (7) Think through making (8) Things that work don't create interesting stories (9) Build from ideas to aesthetics (10) Things live in their interaction with their context (11) People are the protagonists in the production of reality (12) Craft the narrative (13) Don't mistake the training for a race (14) Understand what your fiction is doing in reality. Read on...

Medium: Design Fiction as Pedagogic Practice - Towards a fictionally biased design education
Author: Matthew Ward


Mohammad Anas Wahaj | 04 jul 2013

A school in US is utilizing 'Design Thinking', concepts developed at Stanford University, to create learning schedule and classes for students to prepare them to adapt to the changes happening in the world. Design thinking starts with empathy and then to brainstorming of possibilities, then to design and testing of prototypes and finally to formulating a solution. According to the principal of the school, design thinking is a teaching and learniing tool that helps students develop skills like creativity, innovation and adaptation. These skills will better equip students to meet the challenges of the future. Moreover students are provided with iPads for information and learning purposes and are taught the responsible use of technology tools and ability to differentiate between the reliable and unreliable sources of information. Read on...

MIT Technology Review: Redesigning Product Design
Author: Renee Batti

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